Almost a week in to testing mesh @Troppo SL.
Mesh is by far the most complex change I have seen during my stay in SL, it is an exciting change. Is is good or bad? I think it is for you to experience and for you to make up your own mind how, what and if you want to use mesh. If mesh can live together with prims and sculpted items in harmony all is well and I guess this exactly what Linden Lab is trying to do.
I don’t think that is an easy task, especially if at the same time you are trying to make it in a business like manner.
What is this going to cost? There is added cost to include mesh. I am not including the cost for software that you might need to create the mesh. You pay for uploading the mesh in the same way you pay for uploading textures and photos. The price for uploading varies on the complexity of the mesh. As an example the Lion and Tiger (in the clip below) cost between $L150 to $SL200 to upload, the prim count for each is around 180 prims.
The texture for mesh can be as complex as the mesh itself or it can be simple what is right for one not necessarily so for the next and the ordinary cost for uploading texture applies.
How will this affect the performance of SL and Opensim? Well I don’t know but I suspect that as long as we stay within the old prim count rules we should not see much difference. Adding a bit of mesh to Troppo Island has made no impact but we have not added lot of mesh so time will tell. When you have a mix of prims .sculpties and mesh and try to determine what effects what performance wise, I am glad I don’t have to work it out. I have no doubt that the quality of mesh can be really good and can be superior to what we had before. However prims and sculpties are easier to build with. Lets not get too involved or technical, lets us test more and get more knowledge, meanwhile here is a short clip to show mesh sculpties and prims living together in harmony:-). Thank you to Linden Lab for giving us the opportunity to participate.