I spent the last few days reading Virtual Justice by Greg Lastowka. Greg is outlining legal issues that can happen in Virtual environments.
Who owns what? What rights if any do you have when buying or creating digital content?
It is important reading for anyone involved in Virtual digital environments. In large environments like World of Warcraft and Secondlife merely participating or building your own business can be a hazardous task.
Reading the Secondlife TOS in it self is a bit of a chore to understand it not easy and for a legal interpretation you need to have a good knowledge of the law. A law that in many cases was not designed with consideration to Virtual environments.
I have spent the last 5 years or so involved in virtual worlds When I first entered Secondlife the platform appealed to me from a business point of view, many a time have I been told it is only a game it is not real….. SoI thank Greg for this
My point here is fairly simple: the person who buys a castle in Ultima Online or a plot of land in Second Life is, in all likelihood, not in need of professional psychological help. We should accept that people who are healthy and sane can be passionate participants in virtual worlds.
Good I feel better now 🙂
After years in Secondlife tossed around by Linden Lab trying to find a way to build a business that I could safely recommend to my customers, I welcomed the birth of Open simulator it could not have been better timed.
I now have the ability to run my 3D environment, that takes away a lot of potential difficult questions about ownership. The content is now on my own or hosted servers and I can offer my customers the same deal. With easy backup systems Ready configured Environments like the Diva Distro running your own Virtual World is all of a sudden easy.
I agree with Greg the of the owner of the virtual world looks to have almost god like powers with TOS that if you read them would scare most people.
Admit-tingly that same problems still exist if you are not the owner but renting space in an online World as is the case in WoW or Secondlife – or does it?
As I see it, that need not be the case if you as a provider of the space at least include backups as part of the service to your customers. The Backups then enables the owner to start somewhere else if that need to happen (backups however can also create problems in the case of non copy items) and would naturally only work on the same platform.
With the advent of Hypergrid ( the ability to freely move between Virtual worlds) it is likely we will see lots of smaller 3D environments with avatars browsing virtual worlds similar to the way we now browse the www. This will put up more challenges for Justice in Virtual Worlds and will most certainly ensure that some of the Wild West mentality that exist will live on
Questions forming around copyrights are difficult. For example a large, complex 3D building is made up of from many components and will no doubt include items that are not all created by the designer of the final build, this is not much different from what happens in day-to-day life.
A digital item is however a lot easier to copy than for example a car, fridge, Tv or leather couch in “the real world”.
A well-developed marketplace for digital items anything from textures to final builds, an easy to understand permission system and sensible pricing could help.
Licensing under Creative Commons might also help to achieve Virtual Justice and pave the road for new laws for online Worlds.
I recommend: To buy the book or download please go here
Listen to an interview with Greg Lastowka here
Online interview with Greg Lastowka metanomics
Culture Lab interview with Greg Lastowka by Samantha Murphy